WHOA, this is amazing!
(Mon, 20 Jan 2025) justmiha97:
The Sims 3 Material Painter
Been working on a tool that easily creates The Sims 3 material maps based only on a few texture layers, most of it derived from height data. This was done long time ago, but very sloppily,
and it was not at all approachable.
Discovering THIS free blender add-on that lets you plaint layers in it, made me return to this project and
finalize it for release.
The tool can export:
- Multiplier, RGB+A
- Normal Map, RGB+A
- CAST Map, RGB+A
- Specular Map
- Overlay, RGB+A
~~Get it HERE, and please, make sure to get THIS blender plugin, it’s NEEDED for this to work. Blender 4.2+ is also needed for these to work together.~~
I will make a tutorial and edit this post eventually, on how to use this efficiently.
WHOA, this is amazing!
>> Read More
[Dead Site Repository] - Looking for archives!
(Mon, 13 Jan 2025) simblrcc-site:
[Dead Site Repository] - Looking for archives!
Hey everyone!
A semi-promotional post, on a feature not many knows about, but meant to be really useful—the Dead
Site Repository!
What is the Dead Site Repository?
A simpler way to give old content a second chance at life!
Whether the original website is gone, the download links are broken, or the creator has retired and having many broken items, this is a place where those lost treasures can finally rest in
peace—or be rediscovered.
Why Simblr.cc’s Repository?
I designed this with easier navigation in mind. While we’re all undoubtedly grateful for resources like SFS archives or Archive.org for preserving content, it can sometimes be a challenge to
figure out what those items originally looked like.
And let’s not forget how tricky it can be to contribute your own content, especially if you happen to have that missing piece of a set!
One of the features I’m most proud of is that it’s fully collaborative! Meaning that you can add Files and Images to a site yourself too, even if someone else already made said
collection.
Now with that out of the way…
Help wanted!
Particularly, TS1, TS2, TS3, TS4, and TSM.
Whether it be sharing the page with other simmers, or your own contribution, any help will do! The mission of course being: Getting as many dead sites a “Rest in peace” they deserve, while
also *technically* reviving them again.
What to do:
Creating a “Dead Site” Repository:
(If the site isn’t in the ‘dead sites’ list yet) - Let me know via commenting on this post, or on the simblr discord the SITE NAME and, if possible, the URL. Optional, but If the site had a banner, or you made one
for it, feel free to share that too!
Start a Collection.
… or update an existing collection!
Each repository/dead site can have multiple games! However, make sure to tick the correct game when making a collection…
A Collection is sort of like a “set” or the “folder” of that content. Make sure of the following:
If it’s a Set, you use the set’s name.
If it is one item, you can title it that one content (i.e 'Ophelia hair’).
If there’s too much content to make a collection for, feel free to use “categories” instead. For example, if you have a bunch of hairs, just call them “Hairs” (EXAMPLE REPOSITORY).
However, please do at least attempt to sort them if possible! This will make it easier for people updating that collection! In the end, it’s a community effort.
What sites are we looking for:
Sites in this case is a really broad term! But when I say 'Sites’ I mean mostly:
Tumblr blogs
Blogspots/Blogs
Livejournals/dreamwidth/etc.
Original websites (Creator’s original website)
Forum posts where the post/download is now missing.
…and when in doubt, feel free to ask!
There are a few criteria for the site to be considered 'dead’. I’ve already briefly mentioned, but for ease will mention here:
Sites of which the site is still online, but the creator is retired and now has broken CC links.
Sites that are no longer online/can’t be reached (make sure this has been the case for a minimum of 1-3 months!)
Download/Blog Posts that have been deleted off of a person’s blog. (Think: Someone retired as a CC creator and deleted all their CC).
…. And as always, feel free to ask when in doubt!
Questions:
❓ “I’m a creator who has already archived my old CC on SFS, but I’m still actively creating. Can I upload my older content here too?”
Of course! If you find the layout much more helpful for your old content, you can always use it too! Just make sure to reach out to me (@greenplumbboblover or message this blog) and I will create the repository for you!
❓ “I don’t have the original images for that content/set. Can I take new screenshots in-game and use those instead?”
Yep! In the end, we only want to know what an item looks like, so any visual idea (as long as it’s not a Paint drawing lol)
will do!
Do note though: Images *are* Optional. So you don’t have to upload them with it. Sometimes someone might still have them laying around!
❓ “Am I allowed to cross-post from, let’s say, TheSimsGraveyard to here?”
Sure! As long as the original place is totally cool with it, I don’t see why not.
❓ “Is NSFW stuff allowed?
It is, but it will have to adhere to the guidelines of the site: https://simblr.cc/tou/
❓ ”I have a feature request!“
I always love to hear more about how to improve the website, so if you have any bugs, features, feedback, etc. Totally share it! In fact, I really appreciate it if you have any! ❤️
… and if you have any more questions, feel free to ask them! There are just some from the top of my head.
And if you don’t have any of the content, or anything to help: Reblog! Share the post, etc. That way we can really set off this project together!
Thank you all for reading! Especially if you made it till here (hello, cool person! )
>> Read More
This awesome piece of CC is even better now ☀️
(Sun, 12 Jan 2025) toadifylackoffantasy:
toadifylackoffantasy:
Nucrest Cocoa Hoodie V2 4to3 conversion
My Castable version of the Cocoa Hoodie (version 2) by @nucrests.
I made 4 castable versions: Fullzip, Fullzip ombre, Halfzip, and halfzip ombre, each with 4 channels (see below). They’re presets of one item.
Sorta-collab with my friend @geminipixels, who preferred converting the original overlays instead.
I didn’t plan to have this released so soon, but I got sucked into it :P I have a headache now… (I started on this ~2 days ago)
Everyday, athletic and outerwear (with accessory turtlenecks)
Young adult & adult male
Polycount: 4543 HLOD, 2852 MLOD, 1073 LLOD
All morphs, manually edited with Geom tools
4 Recolorable presets
Custom Made specular map to give the zipper justice
Custom thumbnails
Disabled for random
I had fun with the pre-made presets which I made with my sims in mind. Of course, the point of these is that they’re *very* castable so I don’t expect people to actually use these
hyperspecific presets!
Download SFS / Mediafire
^I apparently had halfzip not-ombre selected/lightened up in CASt, but you can still see the channels: red - yellow - pink - white
Issues:
As you can see, their is a slightly weird fold at the armhole at the highest weight
Might have waistseam issues with some CC bottoms. In the pictures cc bottoms from 4 different creators are being worn. (Virtual-Hugs, MeochiCC, Peacemaker-IC and Nectar-Cellar)
Any other issues, please let me know ASAP!
Edit: i forgot to compress and the file is somehow 13 MB … I merge & compress everything myself, but I will update with a compressed version tomorrow.
Made with:
Blender 4.2 and 3.6
Meshtoolkit
Smugtomato’s Geom tools
TSRW
S3PE
S4CAStools
S4PE
Affinity Photo
With big thanks to @thornowl for helping me
with the colorchannels (having 4 channels work in TSRW requires and extra step, apparently) and @geminipixels@simlicious
and @elvgreen and more for general
encouragement :)
@xto3conversionsfinds@eternalccfinds@pis3update@matchsim@simfluencer-network
Sooo I removed the old self-reblog because I made yet another update, and reuploaded yet another file. I forgot to fix the neckseams so there was a lighting issue there & there was a
weird bug with the vertex count doubling/tripling in TSRW. The mesh looked fine, but there might be issues regarding filesize and game performance due to a unreasonable high vertex count, so
if you have any issues, please redownload!
Also please forgive me for this - I get away with the whole cc making business quickly and already know a lot, but am still a beginner! This is my third piece (second is still at the tail end
of wip)
Big thanks to @simlicious for helping with the vertex count bug. It is still arbitrary and a mystery,
but at least the vertex count is reasonable now.
This file is already compressed :) Last update!
This awesome piece of CC is even better now ☀️
>> Read More
Fellow TS3 creators, take note: offering different CAStable presets is how you make CAS CC truly…
(Sun, 12 Jan 2025) toadifylackoffantasy:
Nucrest Cocoa Hoodie V2 4to3 conversion
My Castable version of the Cocoa Hoodie (version 2) by @nucrests.
I made 4 castable versions: Fullzip, Fullzip ombre, Halfzip, and halfzip ombre, each with 4 channels (see below). They’re presets of one item.
Sorta-collab with my friend @geminipixels, who preferred converting the original overlays instead. I
didn’t plan to have this released so soon, but I got sucked into it :P I have a headache now… (I started on this ~2 days ago)
Everyday, athletic and outerwear (with accessory turtlenecks)
Young adult & adult male
Polycount: 4543 HLOD, 2852 MLOD, 1073 LLOD
All morphs, manually edited with Geom tools
4 Recolorable presets
Custom Made specular map to give the zipper justice
Custom thumbnails
Disabled for random
I had fun with the pre-made presets which I made with my sims in mind. Of course, the point of these is that they’re *very* castable so I don’t expect people to actually use these
hyperspecific presets!
Download SFS / Mediafire
^I apparently had halfzip not-ombre selected/lightened up in CASt, but you can still see the channels: red - yellow - pink - white
Issues:
As you can see, their is a slightly weird fold at the armhole at the highest weight
Might have waistseam issues with some CC bottoms. In the pictures cc bottoms from 4 different creators are being worn. (Virtual-Hugs, MeochiCC, Peacemaker-IC and Nectar-Cellar)
Any other issues, please let me know ASAP!
Edit: i forgot to compress and the file is somehow 13 MB … I merge & compress everything myself, but I will update with a compressed version tomorrow.
Made with:
Blender 4.2 and 3.6
Meshtoolkit
Smugtomato’s Geom tools
TSRW
S3PE
S4CAStools
S4PE
Affinity Photo
With big thanks to @thornowl for helping me with the colorchannels (having 4 channels work
in TSRW requires and extra step, apparently) and @geminipixels@simlicious and @elvgreen and more for
general encouragement :)
@xto3conversionsfinds@eternalccfinds@pis3update@matchsim@simfluencer-network
Fellow TS3 creators, take note: offering different CAStable presets is how you make CAS CC truly versatile. Just look at that recolorable zipper!
>> Read More
It has finally snowed! In recent winters, we barely had any snow, and it was already thawing today,…
(Sat, 11 Jan 2025)
It has finally snowed! In recent winters, we barely had any snow, and it was already thawing today, but I seized the day and took a walk together with my bestie this afternoon. The mood was so
magical! I took a selfie and some nice sunset pics.
Since my godmother asked me for a printed version of my selfie, I fixed it up. I’m so impressed by the magic Topaz Gigapixel can do on half-blurry phone pics! I also color-graded it to enhance
that beautiful warm glow and I love how it turned out! So that’s why I am sharing it with you too.
I’m freezing all the time, so I’m also glad I live in Germany where it is completely normal to be seen with functional outerwear and hiking boots
I donned my new puffer coat which goes over the knees and paired that with a pair of thermo leggings under my jeans, my trusty hiking boots, and leg warmers on top. It was pretty muddy, hence the
hiking boots.
And I did not shiver once—mission accomplished!
I’m truly over freezing my ass off just to look cool (my sims can do that for me instead ).
>> Read More
a sketch i did for the sims 20th anniversary, didnt finish in time, and then forgot about. the sims…
(Thu, 09 Jan 2025) improveordie:
a sketch i did for the sims 20th anniversary, didnt finish in time, and then forgot about. the sims 1 goths, what icons.
>> Read More
Periodic rent-lowering-gunshots:
(Mon, 06 Jan 2025) autistichalsin:
Periodic rent-lowering-gunshots:
Fiction is not reality.
You can enjoy things in fiction that would be awful in the real world. Like playing a murderhobo in a game! In the real world, being or supporting a murderer-thief would be pretty damn
awful, while in the game it’s just good fun. Same with anything else you choose to do with the pixels on the screen, like kinks that don’t affect anyone real, so they’re okay in fiction, but
would be pretty damn bad in real life.
No one else is responsible for your online experience. They are required not to harass you, but they are not and never will be obligated to not post about ships, kinks, or tropes you
dislike just to avoid you seeing them. It’s up to you to blacklist words or phrases, block tags, or even block users as needed to avoid seeing content that upsets you.
No one can force you to read anything against your consent. Any content you don’t like seeing can be instantly avoided by closing out of the offending post/fic.
You are not owed an online experience free of discomfort.
Nothing that happens in your imagination can ever make you a bad person. Words you write or read about fictional characters will never make you a bad person.
The claim that media consumption influences real-life behavior is intellectually dishonest and serves only to excuse the behavior of real offenders.
Fiction is a safe way to explore horrifying or confusing concepts. Therapists agree that fiction, even (or especially) about taboo topics is a good coping mechanism, especially, but not
exclusively, for trauma survivors. Fiction is to adults what play therapy is to children. This doesn’t stop being true if the work in question is of a sexual nature.
Sex isn’t an inherently worse or better motivation than anything else. A work written to create feelings of arousal isn’t dirty, shameful, or in any way less pure than works written to
entertain, provoke moral questions, or for other reasons. And worth noting is that multiple purposes can exist in the same story, especially fanfiction.
You aren’t entitled to an explanation for why someone reads, writes, or otherwise enjoys certain works, kinks, tropes, ships, etc.
>> Read More
Do you have the sims 3 body or face mesh that is smooth with now line gaps around the body? Because I don’t like hoe it looks on my sims after I convert the clothing with the body mesh. If there’s a link maybe I can download cuz I am lost know how to do it. Sorry.
(Mon, 06 Jan 2025)
hello!
I have just written a tutorial on how you can make any mesh smooth in Blender. I have wanted to write this tutorial for a long time, but your request has finally prompted me to sit down and do
it! I hope it is helpful to you (don't feel bad if it's not what you needed, I really have wanted to write this tutorial for so long and someone will find it helpful, I'm sure!)
Smooth Seams in Blender Tutorial
If you are just looking for reference meshes, have a look at the resources page from @sims3tutorialhub!
I've got some WSO meshes with pregnancy morphs that I made ages ago, maybe they'll help you as well:
Nude meshes with pregmorph in WSO format (tops, bottoms, full body)
>> Read More
CC Creation Tutorial: Smooth Seams in Blender
(Mon, 06 Jan 2025)
CC Creation Tutorial: Smooth Seams in Blender
In this tutorial, I will show you how to make your mesh seams smooth inside Blender (no Milkshape required!) and walk you through the process step by step. We will make a perfectly smooth mesh
and transfer the normal data from that mesh to our main mesh using the Data Transfer modifier.
I am using Blender 3.6 in this tutorial (though you should be able to follow along using other versions as well)
You do not need to have much previous knowledge to follow this tutorial, but I assume you know some basics in Blender like how to select, things, navigate around, etc, and know how to import the
meshes and put them into Blender.
For this tutorial, I exported the Sims 3 afbodyEP4DressPromBigBow mesh with TSR Workshop. You can use any clothing mesh you like though, and works on any meshes, not just Sims 3 ones.
This is our mesh. You can already tell that it has the dreaded seams on the neck and the rest of the body.
First, we need to make a copy of the mesh (in Object mode, select the mesh and hit Ctrl+D Shift+D to duplicate it, then hit Esc to stop it from moving
around).
Rename the mesh (I added Seamless to the mesh name).
Make sure the original mesh is hidden (click the eye symbol) and select the Seamless mesh.
Press the Tab key to go into Edit Mode.
Now we select the parts that we want to have smooth seams. Let’s select everything that is skin (you can select a litte piece of the mesh and then press Ctrl+L to select the entire piece)!
Now, press M and in the menu, choose By Distance. (in older versions, this is called Remove Doubles).
This will remove all double vertices at the seams on the selection we made.
It will show you how many vertices it removed. The skin looks nice and smooth!
Let’s switch back to our original mesh: Make sure you deactivate the eye on the Seamless mesh and activate the eye again on the main mesh. Then, select the main mesh.
Now, let’s add a data modifier to our main mesh. Click the blue wrench icon in the vertical list of the properties panel and then onto Add Modifier, then choose Data
Transfer from the list.
As the source, we choose our Seamless mesh.
Also toggle on Face Corner Data and click the Custom Normals button.
Hold on, there is a message saying that we should enable Auto Smooth in Object Data Properties. Let’s do that next! (if the message does not appear for you, maybe Auto Smooth is already
on).
Click the green inverted triangle button and in the Normals section, toggle on Auto Smooth.
Now we can switch back to the modifier tab by clicking the blue wrench icon again.
But hang on, what happened to our mesh? There are now black spots over the dress and shadows on the legs!
This is due to the Data transfer modifier’s Mapping setting. If we change it to Topology, our mesh goes back to normal again. Phew!
Now that the normals look good, we can start the transfer of our new smooth normals from the seamless mesh to our main mesh.
To do that, we hit the Generate Data Layers button.
This button works destructively, so you cannot undo what it did, just FYI.
Note: On newer versions of Blender, Generate Data Layers may not be enough to transfer the normals and you may need to apply the modifier instead.
You can toggle the modifier’s visuals on and off with the little screen icon to see the results after you click Generate Data Layers to see if it stuck. If it did not (and you see
the seams of your base mesh when toggling it off), try to apply it instead.
I switched from textured to solid shading because the differences are just more noticeable in this mode. This is how our mesh looks now with the modifier turned off.
Because we clicked the transfer button, the normals have been permanently applied to our mesh. The skin is smooth now, and so is the dress (even though we did not smooth that one, hmm…)
If we toggle the modifier back on, suddenly the dress has seams again! What’s going on there?
I’m not exactly sure why, but Auto Smooth seems to be doing some smoothing on the dress mesh as well.
I am not sure if this is normal behavior or not, but let’s pretend that this did not happen and the modifier in fact did not smooth the dress.
Maybe we just forgot to smooth some areas on the Seamless mesh that we noticed only later on. That’s no problem. We simply modify our Seamless mesh again!
So let’s swap back to the seamless mesh and select it (remember to click the eye icons so only the Seamless mesh is visible).
Let’s select the main dress parts and press M -> merge by distance on them.
We cannot smooth the whole dress all at once, because then that would remove some seams that we want (like those for the backfaces and the middle section of the dress where the bow is attached).
If we remove the wrong seams, we ruin our normals and will have black splotches.
Now, let’s select the backfaces and areas we left out before and repeat this process: M -> merge by distance.
Look at how perfect our Seamless mesh is looking now! Now, let’s transfer those beautiful normals to our main mesh.
Select the main mesh and toggle the eye icons again, to hide our Seamless mesh and reveal our main mesh.
Once again, we will use the Generate Data Layers button in our Data Transfer modifier. If you have previously applied the modifier, just add the modifier again to the main mesh and
use the settings shown here.
And that’s it, you are done! You have a perfectly smoothed mesh that you can export now.
Final Note: it is best to transfer the normals at the very end of your meshing process because any action that recalculates the normals can reset our custom-made smooth normals
again.
Of course, you can simply use the Generate Data Layers button again to re-add them, but it saves you time to only do this step at the end.
I almost forgot to say: You still have to use Mesh Toolkit to fix the seams on the edges of your mesh and do the usual shenanigans.
>> Read More
To all simmers who share freely…
(Sun, 05 Jan 2025) nornities:
To all simmers who share freely…
A heartfelt thank you to all of you who share love and amazing content, be it CC, stories, comments, ideas, gameplay or whatever comes to your creative minds - and all for free!
A community thrives from sharing and interacting. You are the ones who turn this into a community and a wonderful place to browse, chat, help, and giggle. You are the reason I am still here
and enjoying this special space.
Thank you!
>> Read More
to a 2025 of finding the spark (and being in peace when it takes a vacation)
(Sun, 05 Jan 2025) ratajota:
to a 2025 of finding the spark (and being in peace when it takes a vacation)
>> Read More
Ask Game: List 5 things that make you happy, then put this in the ask box for the last 10 people who liked or reblogged something from you! get to know your mutuals and followers :)
(Thu, 02 Jan 2025)
thanks for the tag, @toadifylackoffantasy!
1. The people in my life who support me and lift me up!
2. Interacting with other simmers (especially my mutuals)
3. Flowers. I love to take walks in the botanical gardens!
4. A cup of black tea with soy milk ☕
5. A sunny day ☀️
>> Read More
I’m really glad Sim File Share exists and we have a place where we can all safely download CC and…
(Thu, 02 Jan 2025) toadifylackoffantasy:
pinkchocolatesims:
SimsFileShare love:
I see a lot of people posting about SFS when its overwhelmed and slow snd although I don’t have issues with it - I get it BUT
It’s an awesome site and a great FREE resource. I love it and am glad we have it. People act like there aren’t humans behind this that have NO reason to provide us with this AMAZING
resource. You can’t sh-t on people and expect them to stay.
Anyway I believe most users love them and I don’t want the loud minority to ruin it for us all so please show #SimsFileshare love every now and then mkay.
AND FOR THE LOVE OF EVERYTHING HOLY PLEASE PRESS THE HEART WHEN YOU DOWNLOAD THINGS AND SAY THANK YOU!!!
It doesn’t run well for me so I’ve been using alt links the past week, but I still heart the SFS link, and I always heart anyway. When it isn’t overwhelmed due to busy times of year it really
is the most user friendly cc uploading & downloading site so here is to some SFS love ♥
I’m really glad Sim File Share exists and we have a place where we can all safely download CC and host CC on! Truly a blessing
There would be so many dead links and lost CC due to random hosters going pay only or removing download links if they are not clicked regularly.
SFS is so much more than just a place to download, it also keeps our files safe and accessible for people around the world.
I think we should all be forgiving about a few hiccups every now and then (which basically every site has occasionally).
On the other topic…
I calculated how many people on average press the heart ❤️ button on my TS3 pattern collections and it’s…
4.28%
*insert sad trumpet sounds*
I really appreciate every one of you heart-clickers! But I also know the other 95,72% can do better.
Yes, I hear some of you say, but what about when you have 100 individual files and creators do not offer a zipped version?
I dread that too, and that is why I always create zipped files. It does make life much easier. Only 4.28% appreciate it though.
Let’s change that, not just for me, but for the thousands of other creators who would love to see their heart-to-download-ratios improve!
Dear simmers, here is a tutorial on how to download stuff from Sim File Share. (Over 95% of you do it wrong, so please pay attention):
Notice the red button with a white outlined (read: empty) heart.
Next, you click on that red button!
If you did it correctly (you can try again if it doesn’t work out the first time, btw!), the heart is now white inside, and the number goes up by one. It means you did well and it worked!
Notice there is also a blue button to the left of that red one. Click on the blue button.
Wait until it turns green:
Your goodies are downloading a second later.
If you are skilled, it will only be a split second between the two button presses. Go ahead and practice clicking the red button FAST on some recent downloads.
Congratulations, you did it! Now you are allowed to feel proud for being kind and doing the right thing.
If SFS happens to be slow (though 99% of the time it is not), just click the heart button when you can, okay? So many creators appreciate this!
>> Read More
The whole Advent Calendar 2024 in one file!
(Tue, 31 Dec 2024)
The whole Advent Calendar 2024 in one file!
So… what’s in it? Loads of gorgeous recolorable patterns!
I have thumbnails and in-game preview pics included in the download files for your convenience.
You may or may not be able to access the calendar if you want the full experience (I don’t know
how long it will stay up since it’s hosted on a third party website).
Download (sfs folder with collection and single days)
Download (mediafire, collection in a zip file)
All preview pics can also be seen on my website (in case
you want to see them before downloading)
TOUTip
Thank you for your support, enjoy ✨
>> Read More
[BETA] Stories be Told - V1.0
(Sun, 29 Dec 2024) greenplumbboblover:
[BETA] Stories be Told - V1.0
⚠THIS MOD IS STILL A WORK IN PROGRESS!
I’m still working on making more character-based quotes, as well as career, favorites and family talk. This release is already pretty beefy, but know that there is more coming!
DOWNLOAD@ SIMBLR.CCKeep reading
>> Read More
It got me
(Sat, 28 Dec 2024)
On Christmas, not only our families unite, but also the viruses people bring along. And this time, they plotted against me
I can’t concentrate, my eyes itch, my throat hurts, my nose is running, my ear is clogged, yeurgh
I tried some light gaming, but even that seems to be too much. I hope it will pass soon!
>> Read More
Simlicious is the queen of CASt & patterns, sweet, helpful, generous, all around great person ❤️
(Sat, 28 Dec 2024) @simlicious
Thank you so much, sweet Nonny!
And thank you @simblrfairy for giving us a place to spread positivity and love!
>> Read More
Thank you for yet another amazing advent calendar! Merry Christmas !!!
(Wed, 25 Dec 2024)
Thank you for your lovely message, Merry Christmas to you as well!
>> Read More